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Table 2 This table shows the top 35 themes which were mentioned the most and the top 35 themes which were picked as particularly important by the Diagnosis group

From: Impact of clinical symptoms and diagnosis: the electronic Person-Specific Outcome Measure (ePSOM) development programme

 

Theme (by frequency)

Count (%)

Theme (by importance)

Count (%)

1

Driving

102 (5.16%)

Driving

60 (8.00%)

2

Socialising

65 (3.29%)

Family Connection

30 (4.00%)

3

Reading

64 (3.24%)

Conversation and Chat

26 (3.47%)

4

Walking

62 (3.14%)

Reading

24 (3.20%)

5

Follow a storyline

60 (3.04%)

Friendships

24 (3.20%)

6

Friendships

59 (2.99%)

Walking

24 (3.20%)

7

Family connection

51 (2.58%)

Socialising

22 (2.93%)

8

Conversation and chat

48 (2.43%)

Mix Family Connections, Friendships

17 (2.27%)

9

Gardening

43 (2.18%)

Remembering

15 (2.00%)

10

Cooking

35 (1.77%)

Maintain Independence

15 (2.00%)

11

Mix Family Connections, Friendships

34 (1.72%)

Communicate Effectively

13 (1.73%)

12

Use Technology

30 (1.52%)

Use Technology

12 (1.60%)

13

Remembering

27 (1.37%)

Feel Wanted and Needed

12 (1.60%)

14

Remember Past

26 (1.32%)

Gardening

10 (1.33%)

15

Recognise People

26 (1.32%)

Make Decisions

10 (1.33%)

16

Feel Wanted and Needed

26 (1.32%)

Cooking

10 (1.33%)

17

Shopping

26 (1.32%)

Dining

9 (1.20%)

18

Understand current affairs

23 (1.16%)

Remember Past

9 (1.20%)

19

Communicate Effectively

21 (1.06%)

Exercise

9 (1.20%)

20

Give Advice

20 (1.01%)

Maintain Dignity

8 (1.07%)

21

Personal Attributes and Social Skills

20 (1.01%)

Singing

8 (1.07%)

22

Hobbies

19 (0.96%)

Follow a storyline

8 (1.07%)

23

Maintain Independence

19 (0.96%)

Hobbies

8 (1.07%)

24

Analyse and Solve Problems

19 (0.96%)

Meaningful Conversations

8 (1.07%)

25

Singing

18 (0.91%)

Recognise People

7 (0.93%)

26

Confidence

18 (0.91%)

Grandchildren

7 (0.93%)

27

Meaningful conversation

18 (0.91%)

Shopping

7 (0.93%)

28

Grandchildren

18 (0.91%)

Golf

6 (0.80%)

29

Dining

18 (0.91%)

Go on Holidays

6 (0.80%)

30

Music

17 (0.86%)

Volunteering

6 (0.80%)

31

Express Opinions

16 (0.81%)

Walk dogs

6 (0.80%)

32

Manage Finances

16 (0.81%)

Cognitive Games

6 (0.80%)

33

Make Decisions

16 (0.81%)

Live at home

5 (0.67%)

34

Help others

16 (0.81%)

Mix Board Games and Cards

5 (0.67%)

35

Exercise

16 (0.81%)

Pets

5 (0.67%)

 

Total answers in group

1976 (100%)

Total answers in group

750 (100%)

  1. Full figure of themes with the most Frequent and most Important answers in Additional file 1: Appendix 1, Additional file 2: Appendix 2